Olympus
Skilling · 1 - 150 · 4 min read

Summoning

Charms drop by zone tier, 78 familiars infused at the home obelisk, five Titan familiars from 100 to 150 behind boss-only Titan charms, familiars that actually fight, and the Pact talent tree.

summoningfamiliarscharmspouchespikkupstixpacttitan charmshyperionoceanuscerberusmedusaminotaurUpdated 2026-09-26

Charms

Every kill on Olympus has a 1 in 3 chance to drop a charm, and which charm depends on the tier of the monster - decided by the teleport tab it lives on, then by the slayer master that assigns it, and only then by hitpoints:

TierWhereCharms
BeginnerStarter zone, Vannaka's tasksGold charm
MidMid-game zones, Duradel / Kuradel tasksGold charm, Green charm
EndgameEndgame zones, Sumona / Bravek tasksGreen charm, Crimson charm, Blue charm
BossBosses, delves, raids, Orion's boss tasksCrimson charm, Blue charm

Crimson and blue charms are endgame and boss only, by design. Charms are not sold anywhere.

★
Charming Imp

Charms bypass every looting effect - collector necklaces, pet perks, auto-salvage - and land on the floor unless you carry a Charming Imp, which picks them up and can convert them for xp (Charmbinder in the Pact tree pays up to +75% more).

Infusing pouches

The Summoning teleport (Skills tab) lands in the obelisk plaza beside the smithing area at home. Pikkupstix stands there with two shops - Materials I and II - that stock every second ingredient for all 78 familiars, plus empty pouches and Spirit shards. Prices are set from the familiar's level (500 + 250 x level for the ingredient), so nothing here can be flipped elsewhere.

Use a pouch on the obelisk to open the infusion book. Every recipe is charm + shards + one ingredient + a pouch, and every pouch pays its familiar's xp x9.5 - Spirit wolf 47, Steel titan 4,100.

LevelFamiliarCharmNotes
1Spirit wolfGold
13Thorny snailGoldCarries 3 items
40Bull antGoldCarries 6
52Spirit terrorbirdGoldCarries 12
57Spirit graahk / kyatt / larupiaBlue
67War tortoiseGoldCarries 18
68BunyipGreen
79Fire / Moss / Ice titanBlue
88Unicorn stallionGreen
96Pack yakCrimsonCarries 30
99Steel titanBlueTop of the ladder

Seventy-eight familiars in all, from level 1 to 99; every one has a working scroll.

Titan familiars: Summoning 100-150

Past 99, Summoning moves on to five Titan familiars. Each one needs its own Titan charm, plus Spirit shards and an Ichor Mote as the secondary.

LevelFamiliarCharmShardsPouch xpNotes
100HyperionHyperion charm3008,550Ranged: a bolt of light
110OceanusOceanus charm3409,500Magic. Its scroll is a heal: the tide mends you.
125CerberusCerberus charm38010,925
140MedusaMedusa charm42012,350Magic: the gaze
150MinotaurMinotaur charm46014,250Also carries 30 items, like a Pack yak

Titan charms only come from bosses. They have their own roll, separate from the ordinary charm drop:

  • Cerberus, Medusa and the Minotaur of Tartarus drop their own charm 1 kill in 3, and so do the bosses behind Hyperion and Oceanus.
  • Every other boss-tier kill has a 1 in 10 chance at a random Titan charm.
  • The Box of Charms in the store includes 50 Titan charms.

Titan charms are ordinary items: they drop on the floor like loot and the Charming Imp doesn't touch them.

Familiars fight

A summoned familiar is not a follower. Every familiar attacks what you attack, dealing a share of your max hit scaled by its level (18% base) - a real number against billion-hitpoint bosses - and its kills count as yours for drops. There is no multi-combat gate; it fights everywhere.

  • Scroll specials hit for 4x the familiar's normal blow. Scrolls cost Summoning points.
  • Summoning points recharge at any obelisk.
  • Beasts of burden (snail, bull ant, terrorbird, tortoise, pack yak) carry for you.
  • A familiar lasts its timer (four minutes to just over an hour by species) unless Unbound is taken.

The Pact tree

The Skilling tab of ::talents has a whole tree for the familiar you already have:

PactSkilling · 9 talents · 29 points to max
Keystone
1
Pact
Your familiar echoes every hit you land for 15% of the damage.
1 rank · pact ability
Tier 2
5
Ferocity
Everything your familiar does hits considerably harder.
5 ranks · 10% per rank · pact damage
5
Long Bond
Your familiar stays with you far longer before it fades.
5 ranks · 10% per rank · familiar duration
1
Bulk Infusion
Infuse pouches from NOTED materials, so a run is not capped by your inventory.
1 rank · noted infusion
5
Thrift
A chance a scroll survives your familiar's special.
5 ranks · 4% per rank · scroll save
Tier 3
5
Charmbinder
Far more experience when your Charming Imp converts the charms you find.
5 ranks · 15% per rank · charm xp
3
Swift Pact
Your familiar attacks noticeably faster.
3 ranks · 10% per rank · pact haste
3
Warbeast
Your familiar's scroll special lands far harder.
3 ranks · 25 per rank · pact special
Capstone
1
Unbound
CAPSTONE: your familiar's timer only runs while you are out of combat.
1 rank · pact unbound

Bulk Infusion is the one to take first if you are training the skill: it lets you infuse from noted ingredients, so a run is no longer capped by the 25-odd un-noted ingredients an inventory holds.

Skilling Points and cash

Infusing pays Skilling Points and skilling cash like any production skill, scaled to the familiar's level.