Updates
Every change to Olympus, in depth — 37 posts so far. Each one links the guides that explain the system it touches.
Post-launch updates
Everything released since the gates opened, newest first.
0 postsNo post-launch updates yet - the first one lands with the first release after launch.
Pre-launch
The systems Olympus launched with - written up in depth so you know what you are stepping into.
37 postsSeptember 2026
The Season of Hades
The first season. The Underworld breaks through at the Scorched March - the Ashen Camp, the Halls of Hades, Cerberus and Hades himself, sieges, a spawn chain that ends in a global boss, season skilling, the Grimoire, boons, and three gear sets topped by the Panoply of Hades.
Fletching 99-150
The four Olympian logs now fletch into forge components - five tiers of bow limbs, Fletching Resin, Bowstring Cores - and a permanent Master Fletching unlock at 150 for the Primal Bow Frame behind Apollo's Ascendant Bow.
The House of Hades raid
The Season of Hades raid - one to five players, four modes that each add a mechanic, three seals in any order, then the Vault, where Hades waits for you twice. Key fragments, Favour of Olympus boons, the Chains of Kronos, and a purple Vault that pays a Panoply piece.
The Agora, skill capes, season ranks and keybinds
A proper Grand Exchange at the Agora pavilion, a skill cape for every skill plus the Completionist Cape, two season donator ranks, rebindable hotkeys, and the Drop Viewer.
Four global bosses
Ladon every hour, Nessus every half hour after, Charybdis the kraken every two hours at sea, and Martichoras - the manticore the whole server feeds with kills, and wakes when it dares.
Polyphemus, the Cyclops - and the boss ladder
A third world boss in an instanced cave behind the mountain on Cyclops Isle. Boulder Toss, Tidebreaker Smash, Cave-in and a Blinded enrage, hurled stones for anyone out of reach, six caves plus a private one, and three sculpted drops. The three bosses now sit on one health ladder - Medusa 125k, Asterion 150k, Polyphemus 175k.
The website, the guides, the store and this Updates page
A new Olympus website - twenty-four in-depth guides with interactive maps, item chips you can Ctrl-hover for in-game-accurate stats, a store rebuilt for launch with every box showing what is inside and what is best in slot, a vote page with launch-sized competition rewards, and the Updates chronicle you are reading.
64-bit item stacks - no 2.147 billion cap
Every item stack - Dracma first of all - can pass 2,147,483,647. Trades, the bank, the pouch, shops, ground items and the Grand Exchange all carry the full number, so nothing ever silently clamps.
Asterion - the Minotaur of Knossos
A standalone Minotaur boss in his own bull-court - walk in through the arch, pick a court, and fight a rotation of Bull Rush, Sundering Cleave and Shattering Stomp with a one-in-five prayer pierce and a Bloodlust at 35%. Six courts including three rank-gated ones, a private court for hire, and 1,500 Olympian Points a kill.
Enchanting - the 26th skill
Write an enchantment onto a blank scroll from crystal and dust, roll a tier from 1 to 5, read it onto your gear and watch it glow. Twenty-four enchantments across every slot, Tomes from the world bosses and boxes, materials from salvaging, a Grimoire interface, and Medea at home to teach it.
Olympian Points - every kill pays
Olympian Points are paid on every PvM kill - doubled on task, lump sums for bosses, raids and delves - and spend at Hermes' store on the box ladder, coffers, Embers, Ichor Motes and Hymnal pages - with the vote store and the starter store alongside it.
Prestige - reset a capped skill, climb four account ranks
Prestige is earned, never bought - reset a level-150 skill to 1 for Prestige points priced by real hours of attention, spend them at Nike's store, and let your lifetime total climb four claimable Account Prestige ranks that end at +25% damage, +125 drop rate and double xp.
Tartarus - the labyrinth raid
Four players scattered into a shifting maze in the dark, four depths from Asphodel to The Pit, and Echidna, Tisiphone, Briareus and the Minotaur back to back at the heart. Keres hunt the blinded, braziers are a second health bar, and the Tartarean set waits behind the Tartarean Key.
Hunter - Artemis' Reach and the Labours of Heracles
Artemis' Reach is a hunting meadow north of the plaza with every creature in its own corner and a working 1-99 ladder across four techniques - then at 99 the Labours open - six mythic beasts and three god-implings to 150, whose yields feed the Relics of the Titanomachy. And a five-piece Artemis' Hunter set.
Olympian Bonds, Forgemarks and Ichor Motes
The nine-piece Olympian Bond set from $1 to $1,000, how Forgemarks are earned only by salvaging and why recipes cost millions of them, and the Ichor Mote - the material on every gear recipe that is sized in hours of play.
Relics of the Titanomachy - Archaeology's end-game
Eight relics for the ammunition slot, forged rung by rung from the relics you dig up on the Thessalian Plains, each rung adding damage, drop rate and crit until Zeus' Stormseal at +24% of everything with a Thunderbolt proc. Museum relics roll per find with real rarities, and the two legendaries are announced to the world.
The Olympian Hymnal - a third prayer book
Twenty god-prayers on a third prayer tab, each written to beat the best stock prayer or curse for the same job. Everything stacks, the drain doubles for every prayer past the first, the book is bound from five bought parts, and the twelve strongest prayers are taught by scrolls of the gods.
Divinity - the god-spell skill
Olympus' own magic skill - a spellbook of twenty god-spells cast from Olympian runes, levelled by casting, scaling off your own max hit, and unlocked tome by tome from Athena at level 1 to Zeus at 150.
Summoning - familiars that fight, charms by zone tier, and the Pact tree
Every one of the 78 familiars attacks what you attack for a share of your max hit, scrolls have real specials, charms drop by monster tier and land on the floor unless you carry a Charming Imp, and a whole talent tree makes the familiar a second weapon.
Talents - nine trees, one mechanic each
The account-wide talent system on ::talents - three tabs, nine trees of nine talents, every tree built around one ability that its keystone grants and its capstone transforms. Points come from Talent Sigils, which come from achievements and the collection log, never from a shop.
Donator zones and the Greek rank ladder
Ten ranks from Hoplite to Olympian, and three private skilling zones for the top of the ladder - the Void Sanctum, the Inferno and Elysium - with +10/25/50% experience on everything, ore nodes that hold up to double, and a perk for every skill.
Olympian skilling - the 150 cap, Olympian tiers, Skilling Points and the tool ladder
Every skill runs to 150, and at 99 each one opens an Olympian tier - new metals, trees, fish, crops, herbs, runes, dig sites and a course - gated by tools bought with Skilling Points and forged rung by rung. Cash and points on every action, mining nodes that empty, and heal-over-time fish.
The slayer helm ladder - six rungs from Hoplite's to Basileus
Six slayer helms, not one. Each rung is forged from the one below plus a set of parts, gated by a Master Armourer rank from the slayer rewards panel, and pays more on-task damage, damage reduction and Slayer points as you climb - up to +30%, 12.5% and +50% at the top.
Olympia Nova - a new home island
Home is a hand-built Greek island now - a four-terrace acropolis with the Great Temple at the top of a grand stair, the bank plaza at its foot, and every skill trained within a minute's walk. The Skills tab teleports you to each district.
The Trials of Hercules - a six-Labour raid
Six bosses in a row on one hand-built map - the Stymphalian Marsh, the Cretan Ring, the Lernaean Spring, the Erytheian Pastures, the Nemean Crag and the Gates of Erebos - for up to four players, on four tiers, paying seal fragments toward the four Olympian seals.
The Sanctuary of Olympus - the starter zone
A purpose-built starter map - a walled temple precinct with one court per monster on the kill-count ladder, from the Minotaur at the gate to Talos on the raised bronze court - paying a full gear set per style at 200 kills. Plus a Gear Score on every teleport so you always know if you are ready.
The Pokemon League - six gyms, six badges, 130 Slayer
A whole continent of type zones north-east of the mainland, run as a slayer league. Take a contract from Trainer May, clear the arena elite, enter the gym, beat the leader, take the badge - six times, in the original gym order - then Victory Road and a two-phase Mewtwo.
Medusa - the Petrified Sanctum
The first of the Olympus bosses. Six instanced chambers - three open, three rank-gated with better drops - plus paid private rooms, a three-move kit that punishes standing still and praying wrong, and health that scales with the party.
Vote Streak - a 31-day ladder for voting every day
Voting now builds a streak. A 31-day reward ladder with a 24-hour cooldown and a full day of leeway, shown on its own panel with both clocks counting down live, and bigger rewards the deeper into the month you get.
August 2026
The mystery box ladder and the Coffer of Hephaestus
Every box sits on one value ladder anchored to the gear tiers, so a better box is always a better box. At the top, the Coffer of Hephaestus carries the seven-piece God's Battle set and the Supreme weapons - the best gear obtainable in the launch window.
The Slayer rewards panel
Seventeen perks and unlocks bought with Slayer points, plus favourite, block and extend lists so your tasks bend toward what you actually want to kill.
The daily login ladder, and two world events that roam the home island
A four-week login ladder with a claimable door every day, and two home events - the Aetherheart World Tree and the Titansteel Meteor - that land somewhere new on the island every 30 minutes and pay triple Skilling Points while they stand.
The Monthly Battle Pass
Fifty tiers, two tracks, a fresh season every month. Pass xp comes from the content you are already doing - kills, raids, delves, slayer, skilling, votes and dailies - with a free Common track for everyone and a Mythic track for pass holders.
The Collection Log and the Achievement Log
Two panels every account will live in. The Collection Log fills itself from the real drop tables with silhouettes for what you are missing; the Achievement Log tracks hundreds of tiered achievements across twelve categories and pays out Talent Sigils, Dracma and titles.
Client extensions - HD mode, tile markers and a RuneLite-style sidebar
A sidebar on the right edge of the client with toggles that persist between sessions - HD textures and draw distance, a real sky, distance fog, tile markers, target outlines and water reflections. Plus the GPU render path and a stack of interface work.
The Olympus launcher, auto-updates and the closed alpha
One launcher that keeps the client and cache current on its own, a 2GB default heap, a hardened cache install so the title screen never shows a "Connection error" - and the closed alpha, where a select group of players tested every system before launch.
The Umbral Deep - slayer in the dark
A custom slayer dungeon where you choose how dark it gets. Three lantern tiers, a light radius that is the whole difficulty dial, a sanctuary hub, and a pact sealed to your task so you cannot flip the risk off before the last roll.
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