Donator zones and the Greek rank ladder
Ten ranks from Hoplite to Olympian, and three private skilling zones for the top of the ladder - the Void Sanctum, the Inferno and Elysium - with +10/25/50% experience on everything, ore nodes that hold up to double, and a perk for every skill.
The ranks
Ten donator ranks, in order: Hoplite, Spartan, Myrmidon, Argonaut, Champion, Hero, Legend, Demigod, Immortal, Olympian. Hoplite starts at $10 and Olympian tops out at $10,000, each rank carries a bigger xp modifier (x1.1 at Hoplite to x3.0 at Immortal), and every rank keeps whatever the rank below it had - yell colours, titles, the box and key bundles, and from Legend upward a zone.
The three zones
| Zone | Unlock | Ore node capacity | All experience |
|---|---|---|---|
| Void Sanctum | Legend | +25% | +10% |
| Inferno | Demigod | +50% | +25% |
| Elysium | Immortal | +100% | +50% |
The experience bonus is general - combat included - and it applies at the very end of the xp chain so it stacks on top of every other multiplier rather than replacing one. Each zone is a full skilling island of its own: every Olympian resource, a bank, and the same layout so nothing has to be relearned when you move up.
A perk for every skill
Each zone also carries per-skill perks on the same 10 / 25 / 50 ladder:
| Skill | Perk |
|---|---|
| Fishing | A second fish per catch |
| Cooking | Burn save, added to the Master Chef talent |
| Woodcutting | A second log, independent of the hatchet's own double roll |
| Firemaking | Logs catch faster |
| Runecrafting | An extra set of runes per essence |
| Mining | Bigger nodes (the capacity column above) |
| Agility | A failed obstacle saved |
| Smithing | A lost iron bar saved |
Cash per action is not multiplied in the zones - the ask was experience, and the economy stays the same everywhere.
The three zone maps are rendered on the guide, and the bond set that pays for the ranks is covered in Olympian Bonds, Forgemarks and Ichor Motes.