Donator Zones
The Void Sanctum, the Inferno and Elysium - three private skilling zones with up to +50% experience, double-capacity ore nodes and a perk for every skill.
Ranks
Donator standing is measured in dollars donated and runs mortal to immortal. Redeem
Olympian Bonds ($1 to $1,000) to climb; bonds also drop from skilling (1 in 80 at a level-99 resource) and from boxes.
| Rank | $ | XP modifier | Zone |
|---|---|---|---|
| Hoplite | 10 | x1.1 | |
| Spartan | 25 | x1.2 | |
| Myrmidon | 50 | x1.3 | |
| Argonaut | 125 | x1.4 | |
| Champion | 200 | x1.5 | |
| Hero | 500 | x2.0 | |
| Legend | 1,000 | x2.55 | Void Sanctum |
| Demigod | 2,500 | x3.15 | Inferno |
| Immortal | 5,000 | x3.85 | Elysium |
| Olympian | 10,000 | x4.65 | |
| Chthonian (season rank) | 15,000 | x5.55 | |
| Underlord (season rank) | 25,000 | x6.75 |
Every step up the ladder is bigger than the one before it. Rank also raises drop rate (+1% to +24% at Olympian, up to +38% at Underlord), damage (from Legend, +1% to +8% at Olympian, up to +16% at Underlord), slayer points (+5% to +285%), Dracma from every skilling action (+2% to +46%), Divinity spell cooldowns (up to 26% shorter), Runecrafting yield, rune saving and loyalty point gain. Two ranks bring a perk of their own: Immortal is Deathless (a killing blow leaves you on 25% HP, once every 15 minutes) and Olympian is Zeus' Favour (5% of kills roll their drop table twice). The two season ranks sharpen both: Deathless comes back every 9 minutes at Chthonian and every 5 at Underlord, and Zeus' Favour rises to 7% and 10%.
The season ranks arrive with the Season of Hades. On top of the ladder's perks, while a season is live they give +10% (Chthonian) or +25% (Underlord) season XP, Obols and bounty rewards, 1 or 3 extra free bounty rerolls a day, and 1 or 2 extra free talent respecs a season. They never add season combat power. See How Seasons Work. Type ::ranks in game for the full ladder, your own rank marked.
The three zones
| Zone | Command | Rank | Ore node capacity | All experience |
|---|---|---|---|---|
| Void Sanctum | ::void | Legend | +25% | +10% |
| Inferno | ::inferno | Demigod | +50% | +25% |
| Elysium | ::elysium | Immortal | +100% | +50% |
The experience bonus is a flat multiplier on everything - combat included - applied after every other modifier, so it stacks on top of your rank multiplier, brawling gloves, talents and a Muse's Draught.
The layout
All three zones share one plan - a raised bank plaza in the middle, a skilling court to the north, three arenas on the other axes - and differ only in theme: the Void Sanctum is a violet island of crystal and obelisks, the Inferno a lava field, Elysium a golden meadow of laurels.

- 1Bank plazaWhere the zone command lands. Bank counters ring the centrepiece.
- 2Smithy courtThe Hephaestus furnace and three anvils at the top of the north street.
- 3The mineThirteen rows of veins, five to a row: copper at the south end climbing to runite, then Orichalcum, Aetherium and Titansteel. Every node holds more here.
- 4Market stallsCrafting, food, general, magic and scimitar stalls - thieving without ever being caught.
- 5The groveSix Apollonian laurel trees (115 Woodcutting).
- 6The poolThe zone's fishing pool, east of the grove.
- 7West arena
- 8South arena
- 9East arena
The Inferno (Demigod)

Elysium (Immortal)

Per-skill perks
Each zone also carries one perk per skill on the same 10 / 25 / 50% ladder:
| Skill | Perk |
|---|---|
| Fishing | A second fish per catch |
| Cooking | Burn save, added to the Master Chef talent |
| Woodcutting | A second log, independent of the double-log roll |
| Firemaking | Logs catch faster (cycle -10 / -25 / -50%) |
| Runecrafting | An extra set of runes per essence |
| Agility | A failed obstacle saved |
| Smithing | A lost iron bar saved |
| Mining | The node capacity bonus above |
Double-yield perks need a free inventory slot. Thieving has no perk because outside the old donator zone you are never caught stealing anyway; Fletching, Crafting and Herblore have no rolled mechanic to buff.
The zones buff xp, not Dracma - skilling cash pays the same inside and out.