Olympus
Systems & Talents · Legend+ · 4 min read

Donator Zones

The Void Sanctum, the Inferno and Elysium - three private skilling zones with up to +50% experience, double-capacity ore nodes and a perk for every skill.

donatorvoid sanctuminfernoelysiumxpranksbondsUpdated 2026-09-26

Ranks

Donator standing is measured in dollars donated and runs mortal to immortal. Redeem Olympian Bonds ($1 to $1,000) to climb; bonds also drop from skilling (1 in 80 at a level-99 resource) and from boxes.

Rank$XP modifierZone
Hoplite10x1.1
Spartan25x1.2
Myrmidon50x1.3
Argonaut125x1.4
Champion200x1.5
Hero500x2.0
Legend1,000x2.55Void Sanctum
Demigod2,500x3.15Inferno
Immortal5,000x3.85Elysium
Olympian10,000x4.65
Chthonian (season rank)15,000x5.55
Underlord (season rank)25,000x6.75

Every step up the ladder is bigger than the one before it. Rank also raises drop rate (+1% to +24% at Olympian, up to +38% at Underlord), damage (from Legend, +1% to +8% at Olympian, up to +16% at Underlord), slayer points (+5% to +285%), Dracma from every skilling action (+2% to +46%), Divinity spell cooldowns (up to 26% shorter), Runecrafting yield, rune saving and loyalty point gain. Two ranks bring a perk of their own: Immortal is Deathless (a killing blow leaves you on 25% HP, once every 15 minutes) and Olympian is Zeus' Favour (5% of kills roll their drop table twice). The two season ranks sharpen both: Deathless comes back every 9 minutes at Chthonian and every 5 at Underlord, and Zeus' Favour rises to 7% and 10%.

The season ranks arrive with the Season of Hades. On top of the ladder's perks, while a season is live they give +10% (Chthonian) or +25% (Underlord) season XP, Obols and bounty rewards, 1 or 3 extra free bounty rerolls a day, and 1 or 2 extra free talent respecs a season. They never add season combat power. See How Seasons Work. Type ::ranks in game for the full ladder, your own rank marked.

The three zones

ZoneCommandRankOre node capacityAll experience
Void Sanctum::voidLegend+25%+10%
Inferno::infernoDemigod+50%+25%
Elysium::elysiumImmortal+100%+50%

The experience bonus is a flat multiplier on everything - combat included - applied after every other modifier, so it stacks on top of your rank multiplier, brawling gloves, talents and a Muse's Draught.

The layout

All three zones share one plan - a raised bank plaza in the middle, a skilling court to the north, three arenas on the other axes - and differ only in theme: the Void Sanctum is a violet island of crystal and obelisks, the Inferno a lava field, Elysium a golden meadow of laurels.

Annotated map
  1. 1
    Bank plazaWhere the zone command lands. Bank counters ring the centrepiece.
  2. 2
    Smithy courtThe Hephaestus furnace and three anvils at the top of the north street.
  3. 3
    The mineThirteen rows of veins, five to a row: copper at the south end climbing to runite, then Orichalcum, Aetherium and Titansteel. Every node holds more here.
  4. 4
    Market stallsCrafting, food, general, magic and scimitar stalls - thieving without ever being caught.
  5. 5
    The groveSix Apollonian laurel trees (115 Woodcutting).
  6. 6
    The poolThe zone's fishing pool, east of the grove.
  7. 7
    West arena
  8. 8
    South arena
  9. 9
    East arena

The Inferno (Demigod)

The Inferno

Elysium (Immortal)

Elysium

Per-skill perks

Each zone also carries one perk per skill on the same 10 / 25 / 50% ladder:

SkillPerk
FishingA second fish per catch
CookingBurn save, added to the Master Chef talent
WoodcuttingA second log, independent of the double-log roll
FiremakingLogs catch faster (cycle -10 / -25 / -50%)
RunecraftingAn extra set of runes per essence
AgilityA failed obstacle saved
SmithingA lost iron bar saved
MiningThe node capacity bonus above

Double-yield perks need a free inventory slot. Thieving has no perk because outside the old donator zone you are never caught stealing anyway; Fletching, Crafting and Herblore have no rolled mechanic to buff.

ℹ
Skilling cash

The zones buff xp, not Dracma - skilling cash pays the same inside and out.