The Forge & the Five Currencies
How ::forge works, what every recipe costs, and where Dracma, Forgemarks, Titan Cores, Embers of Hephaestus and Ichor Motes actually come from.
The Forge
::forge opens the Forge from anywhere. Four tabs - Weapons, Armour, Accessories, Other (plus Seasonal while a season is live) - each split into categories by slot or purpose (Other holds Skilling and Archaeology; Accessories holds Relics). Pick a recipe, the required grid shows every material with your count against it, and Forge rolls it.
- Every recipe has a success chance. Most gear is 60-80%; every skilling tool, spade rung, slayer lantern and the two god relics are 100% - anything that could eat your only tool on a failed roll is deliberately never a gamble.
- Materials are consumed on every attempt, success or not.
- The Master Smith talent (Provisions tree) adds up to +10% to every roll.
- Recipes track completion - the Forge remembers what you have made.
The five currencies
Every recipe on the Forge costs the same five things in different amounts, on top of its item materials.




The Crucible - where Forgemarks come from
::crucible (or ::salvage) opens the Crucible: drop gear in and it is broken down into Forgemarks and Forge xp. Salvage value is computed from the item's gear score and the rarity of its rarest drop source - a 1/512 drop is worth about 8.6x a common one of the same stats, a 1/65,536 drop 18x - so there is no list to game and forge prices come from the same function.
- Forge Mastery levels 1-50 from salvage xp, one perk point a level, spent on 18 perks across Yield, Automation and Forgework (which buffs Forge success rolls).
- Auto-salvage: browse everything obtainable and tick what should be salvaged the moment it drops. A lock list protects anything you never want binned.
- The old drop-rate exchange survives as a tab - marks can still buy permanent drop rate.
Ranked salvage pays 30-50% of what a craft costs, so salvaging your last tier funds most of the next.
Reading a recipe
A typical mid-tier skilling recipe, the
Aetherium Crescent Hatchet:
| Material | Amount | Source |
|---|---|---|
Cyclopean Hewing Hatchet | 1 | The rung below - consumed |
Ichorwood logs | 250 | What the rung below cuts |
Dracma | 5,000,000 | |
| 2,000,000 | Crucible | |
Ember of Hephaestus | auto by tier |
Every ladder on Olympus - skilling tools, spades, relics, slayer helms, the gear sets - follows that shape: rung below + a stack of what the rung below produces + the currencies. You climb it; you never skip it.
Ladders on the Forge
- Skilling tools - harpoons, pickaxes, hatchets, tinderbox, boots, secateurs and the eight perk items.
- Archaeology spades and the Relics of the Titanomachy.
- Slayer helms (six Greek ranks, Hoplite's to Basileus'), Umbral slayer lanterns, the Voidreaper Scythe.
- The gear sets: Hero, Dragon Hunter, Dragon Masters, Dragon Lord, Tartarean, and the Olympian elixirs.
- The season's own gear (Seasonal tab): see below.
The early and mid-game weapon ladder
Three rungs, each in sword, bow and staff, so every zone you pass through leads to a forge target. Each rung eats the one below it. There are no Titan Cores anywhere on this ladder: it is meant to be reachable by every player who works the zones.
| Rung | Tier | Forged from | Cost | Quirk |
|---|---|---|---|---|
| Runebound Sword / Bow / Staff | T100 (early) | The Blightfang zone's weapon of that style | 4M Dracma, 600 Ichor Motes, 750k Forgemarks | Runebrand: every 4th hit discharges a stored rune for an extra 60%. |
| Suffused Sword / Bow / Staff | T116 (mid) | The Runebound weapon + that style's Reverie-zone weapon | 12M Dracma, 1,500 Motes, 2.5M Forgemarks | Suffusion: +4% damage per consecutive hit on one target, up to +20%. |
| Sanguine Blade / Crossbow / Staff | T130 (mid) | The Suffused weapon + an Ashenveil Aura | 25M Dracma, 3,000 Motes, 5M Forgemarks | Sanguine Thirst: every 5th hit strikes again for 90%, and a quarter of that comes back as health. |
Every one of these weapons also has its own special attack. The Sanguine set adds a Sanguine Mantle (cape, from the Reverie Cape) and a Sanguine Bulwark (shield, from the Reverie Offhand) at the same cost as the weapons.
The Seasonal tab
During a season, the Seasonal tab holds that season's recipes. In the Season of Hades that's the Stygian, Tribunal and Panoply sets, the boon upgrades, cannonballs and the Phial of Iron. Season recipes burn Tartarus coal instead of Embers (10 coal for every Ember a normal recipe would take), and you can also reach them at the Stygian Anvil in the Ashen Camp. See the Season of Hades guide.

