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Myrmidon rank on day one, three Radiant boxes, potions and cores
$20.00
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250 charms - 50 of them Titan charms, the boss-only five that bind the 100-150 familiars
Open it for exactly 250 charms, and 50 of them are Titan charms - Hyperion, Oceanus, Cerberus, Medusa and Minotaur, dealt at random across the five. Those are the custom charms that bind the 100-150 familiars, and the only other way to get one is a boss: its signature boss drops it about one kill in three, any other boss-tier kill one in ten.
The other 200 are the stock charms, weighted the opposite way to the drop tables - about 40% crimson, 30% blue, 20% green, 10% gold - because nobody past the early game wants a pile of gold. The mix rolls; the total never does.
Five Boxes of Charms - 1,250 charms, 250 of them Titan charms, five boxes for the price of four
5× Box of Charms: 1,250 charms all told, 250 of them Titan charms for the 100-150 familiars.
+100% experience in every non-combat skill for an hour
Read it for +100% skilling experience for 60 minutes - every non-combat skill, and it stacks on top of donator zones, Muse's Draught, Account Prestige and any staff xp event rather than replacing them.
Reading a second while one is running extends the timer, and the clock pauses when you log out.
Three Scrolls of Insight, three of Valour and five Muse's Draughts - six hours of double xp
Six hours of +100% xp across both halves of the game, plus five Muse's Draughts (+50% skilling xp, 15 minutes each) to layer on top.
The three Olympian herbs and all five secondaries, 25 of each - 25 potions of any recipe
25 of each Olympian herb (clean, ready to mix) and 25 of every secondary: enough for 25 potions of whichever recipes you want, without touching the farm.
The three Olympian ores and their bars, 50 of each - a smithing session without the quarry
50 each of Orichalcum, Aetherium and Titansteel ore and bar. The ore trains Smithing from the smelter; the bars skip straight to the anvil.
Carried: collects every charm you kill for, or eats them for Summoning xp
Limit: 1 per cart
Charms bypass every looting effect and land on the floor - unless you carry the Charming Imp, which gathers them for you and can convert them into Summoning experience (the Charmbinder talent pays up to 75% more). One per account.
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